![]() They are to be released simultaneously with the PC version. The artifact unlocks the Haste skill which increases movement speed by 50 as well as dodge and attack speed by 15. You can place in the inventory in the Ornament slot. These versions of the game will first be shown publicly at Gamescom 2016. Solving the puzzle is rewarded with an artifact called Beads of Time Neverending. On August 4, 2016, inXile and publisher Techland announced that the game would also be released on PlayStation 4 and Xbox One. The game was initially slated for released in December, 2014, according to the original Kickstarter pitch, but its release date has been pushed back multiple times, eventually settling on February 28, 2017. Additionally, Mark Morgan, Planescape's original composer, will return to contribute music to Torment. Chris Avellone, the lead writer and designer of Planescape, will contribute his writing to Torment per a stretch goal. The game is powered by the Unity game engine and shares the technology and tools developed by Obsidian Entertainment for Pillars of Eternity. Limited voice acting will be employed to give individual characters their own definitive voices while avoiding the financially and logistically prohibitive costs of full voice acting for an indie game with so much writing. Torment's story has been described as being philosophical, deeply personal, and rich with choice and consequence. Torment's script eventually grew to more than one million words, which exceeds Planescape's roughly 900,000 words. The game has always been intended to be text-heavy, as Planescape was. Although the game will feature turn-based combat, story will be the much greater focus. Torment uses the Numenera game system, designed by Monte Cook, rather than the Dungeons & Dragons license that Planescape used. Ultimately, the game raised a total of $4,188,927 from 74,405 backers. ![]() Wait a bit to get to a point where you find a thingymajingy which you can use to fix the broken clock, only after that chat with em and they'll be like. It met its $900,000 goal in less than 6 hours and set new records for fastest Kickstarter project ever to reach $1 million and the highest crowdfunded video game project. If you've broken the clock, dont talk to the cultists unless you want to up their lives with tides - they'll hate you evermore. The game was successfully crowdfunded via Kickstarter in April, 2013. Torment: Tides Of Numenera is an isometric turn-based cRPG developed by InXile Entertainment as the spiritual successor to Planescape: Torment.
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